All of the rows have the same texture so that moisture is not a factor. The default moisture changes are just so low. I wouldn't be surprised if we have never seen a quarter of the possible textures because of this. Now that I think of it, I don't think I have seen the 2nd driest column either. Wet is no problem (back to the Tropical theory). In all of my tweaking I still have not been able to see the coldest and driest texture. Right now it is wet in the winter and dry in the summer, and I believe that if we could load other texture maps than Tropical we would find different weather patterns.Īll of the terrain mods have some season change to them, but none of CP's change the default weather pattern. There is no reason why we can't understand the Weather Exemplar though. I have a feeling that when Ennedi gets back these textures are going to be obsolete. I have not seen it do anything, but I hope that an Oasis type feature could be possible. There is also a variable that appears to be how much game water effects the surrounding moisture levels. ![]() I am looking in to being able to have the moisture simulation make rivers for us! My idea is that the reason it does not save is because when you load a game you run the moisture simulation and thus loose the moisture you added with rain. Well, this is because it increases moisture. The downside is that use it too much and you raise the whole sea level. For those of you who are unfamiliar with it, it basically makes rain and fills pond-type terrain slopes with water. In my first post I forgot to mention Gizmo's rain mod. Finally, where two hill slopes meet there is a "valley", and this has a variable moisture boost variable. The slope that makes something a hill is variable, and there is also a hill moisture boost variable. Wind blows on one side of a hill and make it drier by a variable amount. I can make snow (or any other texture) appear in lengths of a week.Īn interesting variable is hills/wind. There are variables for how much moisture there is and how much it changes. See the tutorials I posted for info on how to do that. The end user already has the option to make snow appear anywhere. There will eventually be multiple mods to suit different tastes. All I know of are the CP no3 and 4 texture packs. What is the lowest that people want to ever see snow?Īnother piece of help would be more terrain textures. One thing that I have made happen is snow on the warmer temps (lower altitude) that melts during the year. Do people like this? There could be more or less. ![]() Snow generally takes up about half of the terrain on a CP terrain mod. I decided to post this because I want some input from all of you. This was a choice I made, and the glacier could be year round. Here we can see that the glacier has dried up during the year. The reason I chose this picture was that there was talk about making glaciers. The first is in Winter (wettest) and the second is in Summer (driest). I have found a good balance of the weather properties ad now I am making the texture map. The most exciting thing about this is that we can have texture that can drastically change from winter to summer (in fact, it is possible to have a texture change every week). I have moisture pretty much figured out, but as the mod gets more refined I will learn about temperature. There are quiet a few weather properties that can be tweaked, and I am trying to understand them. We see snow at high altitudes is because it is colder up there (and cold is where CP put those textures). Terrain Textures are decided by two factors: Temperature and Moisture. ![]() The reason for this is that the CP terrain mods do not consider/modify the weather in SC4. I will be working on a new terrain mod for everyone to enjoy. The conversation is ongoing, so feel free to join in. If you would like to test this out, please send me a PM. A good picture of the end result can be found Here. I start this by editing the Terrain INI to make CP's (Cycledog's) textures simulate seasons. After tweaking it to display all moisture levels I found that existing terrain mods are not totally cohesive. The thing that got me interested in making terrain mods was finding that the Weather Exemplar is functional. Hi all, This will be where I show my terrain projects.
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