![]() ![]() That said, the free update Sakari chucked out soon after release is hugely impressive for a game with this kind of pricetag - up from one map to six, plus a bunch of extra weapons and outfits. After a couple of hours of pleasant headshotting of silent Legolike soldiers and the occasional unafraid chicken, it all starts tp ring a little hollow. It isn't quite as charming as I suspect it wants to be, so I'm not invested in anything other than earning in-game bucks. Am I playing because I'm enjoying the experience of playing, or am I playing because some cold, weird part of my brain needsneedsneeds a better gun and a blue hat? Alas, I'm leaning more towards the latter in Foreign Legion's case. They're a big part of what kept me playing, which can be a difficult thing to rationalise. It's an inherently repetitive affair - as anything that's ultimately about highscores is - but it's so absolutely manic that it can mask this for a time, and keep itself compulsive. And back, and forth, and again, wave after wave. Somewhere in the middle of all this, you're also summoning and collecting ammo drops, and grabbing repair kits to try and keep the wolves from the door of your damaged objective. Is it the guys trying to paint your face an attractive lead'n'gore colour, or is the suicide bombers running at the thinger you need to defend? Or is the rocket launcher guys who are an explosive menace to all concerned? It's essentially an old-fashioned farce movie: you peg it to one end of the map, shoot everyone as quickly as possible, then realise you've got to peg it back to where you just where before the building comes down. ![]() So it's a matter not simply of killing, but of prioritising who you're killing. In the first level, that's an oil pipeline that springs apocalyptic leaks of black gold as it takes damage, in the next it's a town hall that gradually grumbles, and in a later one it's a bus full of civilians that flees across the uncaring desert at agonisingly slow speeds. You've got to kill 'em all until the timer runs out and rescue arrives, but also protect a) yourself and b) some manner of objective. It's essentially a series of Alamo moments - you as one heroic soldier against waves of invading Gentlemen Of Terrorist Persuasion. It was pretty much ideal for a 3 hour train journey to the Lake District, in other words. It's cheap, it's cartoony, it's about killing lots of wee small men for points. One thing I did managed to spend a few hours with without the poor thing fainting was indie devs Sakari's third-person shooter Foreign Legion. With my desktop PC out of action over Christmas - it contracted a nasty case of conjunctivitis of the front-side bus - my options for gaming with my weedy laptop were limited.
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